Kia Optima 2016 3D model
cgtrader
Features: Highly detailed exterior and basic interior. The model is settled precisely at the 0,0,0 xyz axis coordinates. Mental Ray materials are included to enhance rendering quality. Real-world scaling has been achieved with precise measurements in millimeters as units. Textures for all models are stored in a folder called C:\MCT\Kia. Place this textures folder in that specific directory for seamless access. This model is suitable for animations and architectural visualizations requiring detailed visuals. The car's various parts, including tires and doors, have been carefully grouped together for efficient management. All components of the car are named accurately to simplify finding corresponding materials for modification or replacement. Note that the body color can be altered independently from the model color presented in preview images. Since no advanced mesh modifiers have been applied, you can easily set the level of detail according to your preferences. The environment displayed on the preview renders is not included; only the 3D model file is provided for use. Plain texturing skills are all that's required to modify the textures, ensuring straightforward manipulation and customization. Meshsmooth Iteration Level 2 High-Poly Object File Details: Polygon Count: 553,971 Vertex Count: 575,904 The Model Comes with Two Separate OBJ Files for Both High Poly and Low Poly Versions, Respectively Containing: Highpoly Details - Polygon: 554252; Vertex: 576860 Lowpoly Details - Polygon: 196992; Vertex: 211975 The Same Goes for the FBX and 3DS Formats, Providing High-Poly and Low-Poly Options without Applying Any Mesh Modifiers. FBX File Format Specifics: High-Poly Polygons: 579733; Vertices: 575904 Low-Poly Polygons: 241675; Vertices: 210209 For 3DS Files, the following details are available: High-Poly Details - Polygon Count: 1109631; Vertex Count: 624358 Low-Poly Details - Polygon Count: 394511; Vertex Count: 255709 A Final Important Note: Mental Ray materials in max contain accurate data and settings. Other file formats including FBX, Maya, C4D and 3DS possess default applied materials whereas Obj files hold only gray color textures, despite being equipped with actual textured components.
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