
KeyShot Metal Collection
grabcad
KeyShot's material system is intuitive and powerful, according to my experience with it. Although it currently does not support multi-layered materials, an effective workaround involves using labels in combination with conventional materials. This technique can be observed in renders like 'Steel with fingerprints' and 'Dented DuPont paint.' In contrast, other renders achieve similar effects by utilizing diffuse and bump maps along with varying levels of roughness for the metal shader itself. The majority of the maps used were created by me at a high resolution of 2048 x 2048 and seamlessly tileable. I will be adding more metal shaders for KeyShot here soon, each render featuring two shots - normal and close-up. For optimal viewing, please download the images to appreciate their full size and quality. Thank you for taking a look... J
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