Keyshot engine "photo"

Keyshot engine "photo"

grabcad

"This is not a rendering. Its a closeup shot of Wiktor's <a href="1 cylinder 4 stroke engine (Briggs & Stratton)">engine</a> I took in my kitchen this morning. Just like my dad's shot 40 years ago." -tris.d ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: What I tried to achieve is realism in the details "shot" using just Keyshot. Model prep: -I chose a model that is detailed enough to render in closeup, where parts are separate solids and without surface errors. Wiktor's engine is a very good fit. -To prep for rendering, I rounded off edges of the model (some as small as 0.1mm R) since a perfect sharp edge doesn't exist in casted, machined (at least for this engine) and injection moulded parts in the real world. Besides, I love how these edges catch the light. Material & Textures: -Care was given to assign materials with the actual production process in mind. Within a part I assigned the casted texture to their respective surfaces and the brushed texture in places where they are machine finished as such. -All applied materials values were tweaked to fit. -No values that doesn't exist in the real world were set like roughness of 0, color saturation level of 256, pure black or white colors, etc. Environment: I didn't use a studio lighting environment. For this shot I used an interior environment for the natural and complex lighting effect our eyes are used to. Camera: I applied a subtle DOF. To give this take an amateurish shot effect. Post rendering effect (2nd pic): Seeing this retro shot, you'll perceive this as a real 40 year old photo instead of a rendering [cross fingers].

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