KEY LARGO library houses the world 3D model

KEY LARGO library houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into all other formats of three-dimensional graphics. Native format is .skp, with a 3ds Max 2016 scene that was rendered using Vray 3.00. Display your decorative items and books and enjoy storing with great Key Largo wooden bookcase convenience. Design inspired by "Colonial furniture," this teak furniture makes a lasting impression. For a harmonious living room atmosphere, pair it with wood sideboards and cabinets. This product is part of the Key Largo collection: Warm tones, teak superior quality - This furniture gives off an amber glow that diffuses a sweet and full feel to any space ... Perfect for creating a stylish and exotic home interior. To add an original touch to these collections all doors are made with louvered panels. The handles in patinated brass give a sleek look to these pieces. In order to make maintenance easier, a thin layer of lacquer was applied. Dimensions: H 230 cm x W 212 cm x D 42 cm; Weight: 180 kg. www.maisonsdumonde.com/en/fr/produits/fiche/bibliotheque-key-largo-110297.htm Ref: 110297 Price: € 1390 Polygons: 134 Textures can be found in the .skp file. If you have any of these software, it is easy. Follow the provided guidelines: Sketchup (Free) Just export the image as your choice of two-dimensional file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; it should be in the ..\AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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