Ketchup bottle

Ketchup bottle

3docean

Ketchup Bottle 3D Model. This comprehensive model features four intricately designed objects - a glass, ketchup, top, and labels - each with its own unique non-overlapping UV Layout map, Material, and PBR Textures set. The production-ready model is optimized for ease of use in various 3D software applications. Quads only geometries ensure seamless rendering without any tri/_ngon issues, while the absence of poles simplifies further customization options. Each object can be easily modified using the provided UV unwrapped geometries and UV Layout maps (available as png with alpha). This feature allows users to create new textures or modify existing ones according to their specific needs. The model's objects, materials, and textures have been carefully named for clarity and ease of identification. Created in Blender 3D 2.79 using Cycles materials, the model has been exported in OBJ and FBX formats for maximum compatibility. Materials and textures were crafted in Substance Painter, specifically designed to be used with PBR, V-Ray, Unity, and Unreal Engine workflows. The accompanying promotional images showcase the model's versatility and render quality, including 11+ promo images rendered in Cycles (Blender 3D 2.79), wireframe views, UV Layout screenshots, and additional UV layouts. Key features include four objects (meshes) with four PBR Materials, non-overlapping UV Layout maps, and UV-mapped Textures. The model's polygonal structure consists of quads only, ensuring smooth rendering without any tri/_ngon issues. Real-world dimensions are maintained in the scene scale units of centimeters, while uniform scaling has been applied to all objects for consistency. A comprehensive PBR Multi-Engine Textures Pack is included in a zipped folder, containing textures for various rendering engines and game engines: * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This allows users to easily import and link the textures with their 3D modeling software or game engine of choice. Important note: Main renderings were made using an HDR Environment Texture Image that is not included in the package.

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