Kerosene lamp

Kerosene lamp

3docean

Kerosene Lamp 3D Model. This model comes with 4 individual objects (frame, glass, handle, hanger) that can be easily rotated or even animated by themselves. All four objects share two non-overlapping UV Layout maps, Materials (glass, frame_handle_hanger), and a PBR Textures set. The production-ready 3D Model has been equipped with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The model consists of Quads only geometries (no tris/ngons). This makes it easily customizable: the UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture in the package has a unique and meaningful name. The model was made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures were made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. The model consists of 4 Objects (meshes), 2 PBR Materials, and UV unwrapped (non-overlapping UV Layout map provided in the package). The UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures were made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 50,281 vertices, 50,000 quad faces (100,000 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). A PBR Multi-Engine Textures Pack is included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); You can edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/kerosene-lamp-4cd1a48c36f84ee5b1180d0250c595b0

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