Kenza Tabary first draft with Sketchup Age 8 years March 28 2009 3D model

Kenza Tabary first draft with Sketchup Age 8 years March 28 2009 3D model

cgtrader

This 3D model was originally created using SketchUp 6 before being converted into other formats for maximum compatibility. Its native format is .skp, which has been seamlessly integrated with a 3ds Max scene compatible with version 2016 of the software, rendering scenes in flawless Vray 3.00 style. The architect father behind Kenza's beautiful home design did not need assistance from Aidela Kenza Chamber. Key Specifications: - Total Polygons: 91 To access the model's accompanying textures, look for them within the .skp file itself. A Step-by-Step Guide to Extracting Textures from .skp Files If you have access to one of the following software applications, extracting the textures becomes a straightforward process that requires little to no effort: SketchUp (Completely Free) Export an image of your choice as a 2D file under the File/Export/2D Graphic dropdown menu. Alternatively, Go to File -> Export -> 3D Model. When prompted, choose the COLLADA File format (* .dae) from the options list provided. As part of the export process, be sure to select the option to Export Texture Maps before moving on. Upon completion of the export, head over to the directory containing your exported file. A new folder bearing the name of your exported file should appear, within which all the textures can be found. C4D (Even the Trial Version Satisfies the Requirements) Upon importing a .skp file into C4D, it generates a folder replete with the model's texture images next to the .skp file itself, rendering unnecessary any further effort to locate them. 3ds Max Once your .skp file has been imported into 3ds Max, the texture files can be easily accessed within the directory marked '..3dsMax/scene/assets/images'. An alternative method involves exporting an FBX file with the Embed Media option checked in the export dialog window. Upon successful completion of this task, a folder replete with all your textures will materialize right next to the FBX file. Rhinoceros 3D (Even the Trial Version Suffices) By importing your .skp file into Rhinoceros 3D, navigate to the Material Editor section and select any material containing texture information. By clicking on the three dots displayed beside each texture name, all textures become easily accessible from a location in the '..AppData/LocalTemp/embedded_files' directory. Free to Reposition: Feel Free to Replicate

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