
Kayak 2A Low-poly 3D model
cgtrader
This is a precise model of a kayak.\nOriginally developed with Blender 2.79 and textured using Substance Painter's extensive features.\n\n|| USAGE GUIDELINES ||\n\nThis highly detailed model is perfect for broadcast, advertising, design visualization, real-time environments, and video game applications etc.\n\n|| MODEL SPECIFICATIONS ||\n\nThis intricate kayak model comprises two separate, expertly crafted objects. \nWith a total of 14530 meticulously formed polygons. \nThe Blender Cycles materials employed have been refined to achieve exceptional results.\n\n|| PRESENTATION IMAGES GALLERY ||\n\nEach preview image has been rendered using the versatile Blender Cycles Renderer. \nThe product is now fully ready to render with no additional preparation required. A complete and thorough Render setup is also included for ease of use.\n\n|| HIGH-RESOLUTION TEXTURES COLLECTION ||\n\nTextures are comprised of 8 crisp, well-defined bits per channel. \nFile sizes and descriptions are provided below: Kayak_2A_AO.png (2048x2048), displaying ambient occlusion in detail.\nKayak_2A_BaseColor_Blue.png (2048x2048), exhibiting the model's striking blue base color.\nKayak_2A_BaseColor_Green.png (2048x2048), revealing a beautiful green hue. \nKayak_2A_BaseColor_Red.png (2048x2048), showcasing an attractive red shade.\nKayak_2A_Metallic.png (2048x2048), emphasizing metallic aspects.\nKayak_2A_Normal.png (2048x2048, X+Y-Z+ orientation). Displaying normals and providing valuable depth information.\nKayak_2A_Roughness.png (2048x2048), depicting the model's varying roughness levels. Old_Depot.hdr (1024x512) captures an aged aesthetic. \n\n|| OVERVIEW AND PRECAUTIONS ||\n\nThis model has been meticulously built to reflect real-world proportions, utilizing metric units as its primary measurement system.\nAs there is no requirement for external renderer or plug-ins, this highly detailed model is simple and straightforward to render with Blender's robust features.\n\n|| QUICK RENDERING INSTRUCTIONS ||\n\nAll files should be organized within the same folder before initiating a render. \nThis setup has been deliberately streamlined to ensure seamless operation within Blender.\n\n|| USEFUL ADDITIONAL INFORMATION AND WARNING MESSAGES ||\n\nShould you wish to explore file formats outside of what's listed, keep in mind that reassignment might necessitate manual adjustments to achieve similar textures, rendering differently from the provided images.\nSupported non-standard formats include: FBX \n OBJ.
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