
Kawasaki - city and surroundings Low-poly 3D model
cgtrader
This is a detailed and precise to scale 3D city model of Kawasaki, Japan and its surrounding region founded upon GIS information (December 2019). File dimensions: Meters Scale: One-to-one ratio PACKAGE CONTAINS: A collection includes three different-sized scenes. Scene sizes are as follows: - Entire scene: 60 kilometers by 60 kilometers in extent. - Full city borders, encompassing airport area: 30 kilometers by 30 kilometers. - City core, specifically the downtown area: 10 kilometers by 10 kilometers in size. Available file formats and associated software: - Autodesk 3ds Max files (.max) - FBX (Autodesk), OBJ (ASCII, Binary) DAE - interchange formats for various 3D design platforms. - DWG, DXF - for Autodesk AutoCAD use - UNITY PACKAGE - a collection of data files to support Unity game development environment; can be requested. Other software-specific file types and formats: - Rhino 3DM: Available upon request for users who operate Rhino 3D environments. - SKP - designed specifically for SketchUp usage. File request recommended for users with specific needs - BLEND format is optimized for Blender environments but still available in original state; simply let us know if required. In addition, Revit-based model file (.RVT) will be supplied after a separate software package and/or format customization. Please inquire to expedite the file export. PRODUCT INFO USAGE This product contains real data sourced from December 2019 information collection for this particular urban region of Japan; it makes perfect fit visualization tool that allows users work with, develop in AR/VR & also serves for training purpose by those developers who operate architecture projects KEY ADVANTAGES The most valuable part lies in model geographical correspondence with the actual physical locations and measurements Urban spaces like roads and railways can be classified according to designated category and structure as per available in scene files Surface terrain geometry can be modified with minimum complications due its uniform structure hence details may add effortlessly and editing would appear as less effort task
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