Karkush Monster Statue Low-poly 3D model
cgtrader
A colorful statue of a beloved fairy-tale character stands tall in one of eastern Ukraine's scenic parks. Constructed from sturdy concrete and steel materials, the local community affectionately refers to it as Karkusha. The 3D model bundle includes a precise scan copy of the original object, a low-poly version with multiple levels of detail (LODs), and a set of high-quality textures designed for use in PBR rendering and various game engines. The textures are prepared at an impressive resolution of 4096x4096 pixels and are carefully packaged to meet the specific requirements of Unity and Unreal Engine 4. Below, you'll find a detailed description of how these textures are organized for each engine: **Unity HD Render Pipeline:** * Albedo: This texture features the base color of the statue with an alpha channel that controls opacity. * Mask: The red channel represents metallic properties, while the green channel shows ambient occlusion. Glossiness is controlled by the alpha channel. * Normal: This map displays the normal details of the statue's surface. * Emissive: This texture highlights any emissive areas on the statue. **Unity Universal Render Pipeline:** * Albedo: The base color of the statue is represented, with opacity controlled through the alpha channel. * Metallic Smoothness: The red channel shows metallic properties, and glossiness is controlled by the alpha channel. Specular properties are also represented in this texture. * Normal: This map displays the normal details of the statue's surface. * Emissive: This texture highlights any emissive areas on the statue. * Ambient Occlusion: A black-and-white representation of ambient occlusion is included. **Unreal Engine 4:** * Base Color: The RGB channels display the base color, while opacity is controlled by the alpha channel. * Occlusion Roughness Metallic: This texture combines mixed ambient occlusion (AO) in the red channel, roughness in the green channel, and metallic properties in the blue channel. * Normal: This map displays the normal details of the statue's surface. * Emissive: This texture highlights any emissive areas on the statue.
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