Kame House
sketchfab
Modeled in 3dsMax, based on a 3D-printable model. The goal was a low-poly model, but triangles in the cockpit, socket, and door increased the triangle count. I prefer modeling in quads to achieve good loops, so it's frustrating when polys translate to meshes. Future versions will include the island and palm trees, also optimized for low poly counts. If you benefit from this work, consider sending a contribution of $$$$$$.
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