Kalanga suspension houses the world 3D model

Kalanga suspension houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later converted to every other 3D format available. Native format is .skp, with a 3dsmax scene rendered using 3ds Max 2016 and Vray 3.00 Ref. 146406 Dimensions (cm): Height - 69 x Width - 40 x Proportion - 40 Weight: 3 Kg Experience the originality of this metal suspension lamp, Kalanga! With a chain added, its total height reaches 105 cm. Place it perfectly over a table in a kitchen or living room for an elegant look. Deco detail: the realistic rust effect on the form of this suspension design is definitely worth it. Our recommendation: treat yourself! At the crossroads of several styles, this lamp is perfect to try with many different decorations such as Contemporary, exotic, indus ...\nRef: 146406, price €139.90\nPolygons: 8980\n\nTextures can be found in the .skp file.\n\nHow to extract textures from a .skp file?\n\nIf you have any of these software programs, it is quite easy. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file to 3ds Max, it stores texture files in ..\3dsMaxSceneAssetsImages. You can find them there. Also, you can export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on it. Click on the texture name (in Textures section), click on the three dot button. You can now see all the textures, which should be in ..\AppDataLocalTempEmbedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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