
JVC GZ-GX1 Black Low-poly 3D model
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It is the low-poly 3D model JVC GZ-GX1 Black widely used in various fields such as 3D Graphics, including game development, advertising, interior design, motion picture art, visualization, and more. Modeling was achieved through the use of ortho-photos from a real camcorder, which ensures that all design details are accurately recreated. This model is easy to use due to its minimal mesh composition, making it low-polygonal and saving system resources. It also features three materials: Body, Strap, and Glass Lens. Regardless of the renderer used, this model will always appear realistic due to the high-resolution photo-textures employed. The competent topology of the low-poly model, combined with detailed textures, allows for maximum quality with a minimal number of polygons, making it suitable even for close-ups. For added realism, additional textures are used, including Specular, Glossiness, Bump, and Emission for luminous elements such as screens and indicators. To achieve the best Bump depth, a Bump Multiplier is set to 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps control reflective and dispersing properties across various areas of the model, resulting in the effect of multiple materials being used. A total of seven main textures are provided, with resolutions up to 3500 pixels per square meter in .jpg format, as well as original texture files in .PSD format within a particular archive. Display opening and closing are animated by simple rotation of display mesh and _Display_group. This model was created using the 'Maya 2009' 3D program. The real-world scale is based on centimeters, with all parts correctly grouped and named. In addition, an adjusted render-scene has been prepared in the Maya 2014 software, utilizing V-Ray 2.40 as the renderer plug-in. This scene can be opened in earlier versions of Maya up to 2012, running with V-Ray 2.0, thanks to its .ma format save. The render-scene includes five V-Ray Rect Light reflectors and has the V-Ray MTL material assigned to the model. On Timeline, animation keys are set for model and Render Camera positions in conformity with Preview Images. To use the model in other 3D programs, scenes are saved in various formats such as .fbx, .obj, .DAE, and .max(2010 version). Note: This is a Low-Poly model designed to be used without any smoothing modifiers.
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