JVC Everio GZ-R30B Low-poly  3D model

JVC Everio GZ-R30B Low-poly 3D model

cgtrader

It is a high-quality low-poly 3D model JVC Everio GZ-R30B camcorder used in various fields like 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc. Modeling was made by ortho-photos of the real camcorder, so all details of design are recreated most authentically. The model is easy to use because it consists of just a few meshes and is low-polygonal, saving system resources. It also has three materials: Body, Strap, and Glass Lens. Regardless of which renderer you choose, this model will always look realistic due to high-resolution photo-textures of exceptional quality. A thoughtfully designed low-poly model combined with detailed textures allows for a minimal number of polygons to achieve maximum quality, making it sufficient even for close-ups. To increase advanced realism, additional textures such as Specular, Glossiness, Bump, and Emission are used for the luminous elements of the model. For instance, screens, indicators, etc. The Bump Multiplier is set at 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya to achieve optimal Bump depth. Specular and Glossiness maps set various reflective and dispersing capacities of different areas of the model, resulting in a greater material variety effect. In total, there are nine main textures, all with 4096 pixels square resolution in .png format. Additionally, the original texture file is included in PSD format within the archive. The display mesh's closing/opening animation is achieved through simple rotation. The model was created using 'Maya 2009' 3D software. It has accurate dimensions at real-world scale in centimeters. All parts are correctly grouped and named. An adjusted render-scene was created in the Maya 2014 with the V-Ray 2.40 renderer plug-in. This scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0, saved as .ma format. The render-scene includes six V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to the model, with keys set for the model and Render Camera position preview images on the Timeline. If these positions are not needed, remember to delete animation keys from translation and rotation channels. To use the model in other 3D programs, scenes are saved in formats: .fbx, .obj, .DAE, and .max(2010 version). Note that this is a low-poly model and should not be used with any smoothing modifiers.

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