JUSTINE Library home of the world 3D model

JUSTINE Library home of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later converted to all other formats of 3D. The native format is .skp, while the 3dsmax scene is built using 3ds Max 2016, rendered with Vray 3.00 Viewers will be captivated by Justine's white bookcase, a compact library in classic Louis XVI style. A small amount of aged matte paint adds a natural touch to any interior space. And for reading comfort, the seat cushions are designed to match Justine. This product is part of the Justine range: Revived striped old, dresser and bookcase with Louis XVI style, Dressed has found new life! Taupe colored satin teapot, gently aged by hand, blends perfectly with clean tones from Bayadere (handy). Carved in a slightly bronze-colored aged metal finish adds to this convenient product's unique look. The library's curved lines add a soft touch to this romantic collection. To make maintenance easier, a protective layer of varnish is applied. Dimensions: 190 cm H x 100 cm W x 38 cm D. Weight: 31.50 Kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/bibliotheque-justine-116135.htm to see the product details. Ref: 116135 Price: €389 Polygons: 247 The textures can be found in the .skp file. To extract textures from the .skp file: If you have one of the following software, it's easy! Just follow these simple steps: Sketchup (Free) Simply export your image as a 2D file by selecting File/Export/2d Graphic - and drop down. You'll find your image in no time! Another way to do it: 1) Go to File -> Export -> 3D Model. 2) Save it as a COLLADA File (*.dae). 3) Check the Options button, making sure that "Export Texture Maps" is enabled. 4) Find the exported file location. There should be a folder with the same name containing all your textures. C4D (Trial version is sufficient) When you import the .skp file into C4D, it will automatically create a folder next to the .skp file, holding all the necessary textures! 3ds Max Simply import the .skp file. All texture files will be stored in ..3dsMaxsceneassetsimages You can also export an fbx file with embed media selected (in the export dialog window), and it'll generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import your .skp file into Rhinoceros 3D, then open Material editor (Panels->Material editor). Select any material that has texture applied. Click on the texture name in the Textures section and select three dot button. You'll now see all textures available; they're stored in the ..AppDataLocalTempembedded_files directory. Simply copy and paste the textures to a folder of your choice.

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