Jubileena Bing-Bing 3D model
cgtrader
Human: Jubileena Bing-Bing From Wreck-It Ralph Model: High poly, multiple objects Parts: Body, Body_C Hair - Poly and Maya Xgen Face Eyeballs (pupil, iris, reflection layer, cornea) Jubileena_Hat - Cherry Mouth (Tongue, Upper_jaw[hidden fangs], Lower__jaw) Outfit (Jacket, Blouse, Legs, Shoes, KneeSocks) Underwear Poly Count: Verts: 273864 Edges: 533776 Faces: 260582 Tris: 521164 Model uses combination of Mesh Color (Vertex Color) and textures (png*, jpg, tiff), various sizes in Linear color space Rig: -body -face (full and simple) -139(228) bones without face setup(with simple face setup) -SkinCluster/BlendShape -Skinning Method: Dual quaternion/Classic Linear Formats: .ma,.mb(Maya) .fbx .obj(no rig) paths of textures are relative to maya project standard materials:Blinn, Phong, Lambert Smoothed level between 0-2, polygons vary (hidden geometry) most used texture format: png What else is included: Few examples of poses (Saved in StudioLibrary)
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