Josephine the dining table houses the world 3D model

Josephine the dining table houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 The JOSEPHINE round dining table will captivate your guests with these refined finishes. Very functional, this room wooden dining table with elegant lines has 2 folding sides. For furnishing your living room, you will also love the white coffee table, buffet and TV JOSEPHINE wooden furniture in the collection. This product is part of the Josephine range: A delicate, feminine interior design: dressing table, dresser, hosier, all in a white finish easy to match ... The matte finish of this range leaves appear the slight roughness of the wood (paulownia and MDF). The edges have been lightly sanded in places where one can glimpse the color of the wood that brings authenticity to the range. The curved lines and delicately hand-sculpted patterns bring softness to this furniture giving it a romantic look. Size (cm): H 79 x W 120 x D 120 Weight: 36 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-a-diner-josephine-103826.htm\nRef. 103 826 Price: € 459\nPolygons: 46929 \n\nTextures can be found in .skp file\n\nFind textures from .skp file is easy. Follow the steps below:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In directory, there should be a folder with exported file name containing all of textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in Export dialog window), so it automatically generates a folder of textures together with fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on texture name (in Textures section), click on three dot button. You can now see all textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any folder you like.

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