josephine corner cabinet houses the world 3D model

josephine corner cabinet houses the world 3D model

cgtrader

This TV stand was originally designed using Sketchup 13 before being converted to a variety of other formats. Native files are stored in .skp, while 3ds Max scenes use version 2016, with Vray 3.00 rendering the visuals for this item's catalogue. This wooden corner TV stand boasts a classic look that will help save space by displaying your screen, providing storage for hi-fi equipment and two doors featuring one fixed shelf inside to organize your media collections. This product is perfect for creating a wonderfully soft and romantic atmosphere. Explore other related items, such as the Luberon angle TV unit. This product belongs to Josephine's range: a beautiful fusion of feminine charm and interior elegance. Items in this collection include a dresser, dressing table, and hoiser, all boasting a crisp white finish that is easy to match with your existing home decor. The matte finish highlights the subtle roughness of the wood used in this range (Paulownia and MDF), adding a touch of authenticity to each item. Delicate patterns are skillfully hand-carved onto each piece, imbuing it with an unmistakable romantic quality. Specifications for this product include: dimensions (cm): 70 H x 105 W x 73 D; weight: 0.10 kg. Available for purchase through reference number 139238 at a price of €249.90. Total polygon count: 640. When you're ready to extract textures from this file, here's how: Sketchup (completely free): Simply export your image in whatever 2D file format suits your needs under File > Export > 2D Graphic. Alternatively: File > Export > 3D Model will generate a COLLADA File (*dae) once exported. Make sure that "Export Texture Maps" is ticked in the Options window. Then, go to the directory where you saved this exported file and find a folder with textures for your convenience. C4D (A trial version of C4D is perfectly sufficient): Just import your .skp file into C4D - a pre-organised folder containing all the textures will magically appear next to it in no time! 3ds Max: When importing this file into 3ds Max, you'll find the texture files nestled away under "..\3dsMaxSceneAssetsImages" for easy access. For your convenience, select "Embed Media" when exporting an FBX file, so a neat folder with all the textures is generated along with the file itself. Rhinoceros 3D (Another great free option): Just import .skp files into Rhinoceros 3D and then click open material editor to access textures - these are neatly located under "..\AppDataLocalTempEmbeddedFiles"

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