
JOHN MODULO left armrest houses the world 3D model
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This 3D model was originally designed with Sketchup 8 and later converted to a wide range of other 3D formats. The native format is .skp, while 3ds Max scenes use the 2016 version of the software, rendered with Vray 3.00. HOUSES FURNITURE WORLD presents NEW 2012 Design your perfect living room using the four modular elements of the John range. The original John Brown left corner features a distressed leather armrest. This brown angle module is paired with the right angle, central angle, and two comfortable chairs to create a modern and cozy lounge area. Additionally, explore the sofa and chair designs from John. Size (cm): 68H x 97W x 98D Weight: 27 kg http://www.maisonsdumonde.com/en/us/products/product/john-left-corner-arm-123954.htm Ref: 123954 Price € 570 Polygons: 194 Textures are stored in the .skp file. To extract textures from a .skp file, follow these steps: If you have one of the following software applications, it is straightforward. Follow the provided guidelines: Sketchup (Free) Just export your chosen image as a 2D file under File/Export/2D Graphic - Drop-down Option. Another method: Go to File -> Export -> 3D Model and export it as a COLLADA File (.dae) file. Make sure Export Texture Maps is selected in the Options section. Go to the exported file location and you will find a folder with textures next to the exported .dae file. C4D (A trial version of this software will suffice) When importing a .skp file into C4D, a folder with textures automatically generates next to the .skp file in your chosen destination. 3ds Max When you import the .skp file into 3ds Max, it stores texture files within the scene's assets/images directory. You can also export an FBX file with embed media option selected, which will generate a folder of textures together with the FBX file in your desired location. Rhinoceros 3D (A trial version will work just fine) Import the .skp file into Rhinoceros 3D and then open up the material editor (found in Panels->Material Editor). Select any material that has a texture attached to it. Click on the texture name (located in the Textures section) and click on the three dot button next to it. This should bring up all the available textures; they will be located within your computer's .AppDataLocalTempEmbedded_Files directory. You are now free to copy and paste the desired textures into any folder you see fit.
With this file you will be able to print JOHN MODULO left armrest houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on JOHN MODULO left armrest houses the world 3D model.