
JOHN fireside MODULO 3D model
cgtrader
This 3D model was originally created using Sketchup 8 and converted into various other 3D formats. The native format is .skp, while a 3ds Max scene is compatible with version 2016 of that software, rendered using Vray 3.00. DESIGN YOUR IDEAL LIVING ROOM with the 4 modular elements of the John range from Houses Furniture World. The fireside sofa, named John, features a distressed leather finish. This seat boasts a rich brown hue and can be paired with an extra module consisting of three angles - left corner, central angle, and right angle - to create a modern and cozy lounge. Explore other stylish pieces like the sofa and chair John. Dimensions: 68 cm (height) x 71 cm (width) x 98 cm (depth) Weight: 20 kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/chauffeuse-john-124752.htm to discover more about the John range. This product can be yours for ⬠390. Ref number: 124752 Polygons used in the model: 163 The textures associated with this 3D model are embedded within the .skp file. To extract these textures, follow these simple steps: If you have Sketchup (completely free to use), navigate to File/Export/2d Graphic - choose a 2D file format from the drop-down list, and save your preferred file location. You can also use another method: Go to File -> Export -> 3D Model and select COLLADA File (*.dae) as your export format. Under Options, ensure that Export Texture Maps is checked. Your exported .dae file will have a folder with textures in its directory. Alternatively, if you are working with C4D (even the trial version), importing the .skp file automatically generates a folder containing all the associated textures next to the imported file. When using 3ds Max, after importing the .skp file, your texture files will be stored in ..\3dsMax scene\assets\images. You can find them there or choose to export an FBX file with embed media option selected during the export process - this automatically creates a folder containing all textures. In Rhinoceros 3D (even the trial version), importing your .skp file will allow you to open the Material editor (found under Panels->Material editor). Select any material featuring texture. Then, click on the texture name in the Textures section and the three-dot button next to it. You can then view all associated textures in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the extracted textures into any desired folder.
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