JIM Barstool orange houses the world 3D model

JIM Barstool orange houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then converted into various other formats for compatibility. Its native format is .skp, while a 3ds Max scene can be opened in version 2016 using Vray 3.00 CATALOGUE 2015 Reference number 146327 Dimensions: Height 69 cm x Width 40 cm x Projection Radius 40 cm Weight: 4 Kg The eye-catching orange color of this metal bar stool will create a vibrant atmosphere in any living room with a pop of energy! This bar stool comes with a convenient foot rest, making it an ideal companion for your dinner table too. Decorative details include its quirky design, which seamlessly pairs well with modern or vintage decor schemes. Our suggestion: collect them in various colors to match your unique style! Ref number 146327 Price € 69.99 Number of Polygons: 3176 Texture files can be found within the .skp file. If you have any of the following software, extracting textures from this file becomes a straightforward process. Follow these guidelines for a smooth experience: Sketchup (completely free) Simply export your preferred image as a 2D file by navigating to File -> Export -> 2d Graphic and selecting the desired option. Another Option Go to File -> Export -> 3D Model, select COLLADA File (* .dae) as the output format. Under the Options button, ensure that Export Texture Maps is enabled. Navigate to the exported file location. In this directory, you should find a folder with the same name as your exported file, containing all textures. C4D (Even a trial version will do) Importing the .skp file directly into C4D automatically generates a separate folder with texture files located next to your .skp file. 3ds Max When you import the .skp file into 3ds Max, it saves the texture files in ..3dsMaxsceneassetsimages. You can find them here. Additionally, exporting as an fbx file with embed media selected will automatically create a folder containing textures along with the exported fbx file. Rhinoceros 3D (Even a trial version is acceptable) Import your .skp file into Rhinoceros 3D. Open the material editor by navigating to Panels -> Material Editor. Select any material that has textures applied. Click on the texture name in the Textures section and then click the three dots. Now, you should see all available textures; they are located within the ..AppDataLocalTempembedded_files directory. You're free to copy and paste the textures into any desired folder as needed.

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