JIM Barstool blue sky Houses of the world 3D model

JIM Barstool blue sky Houses of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 before being converted to all other 3D formats. Native format is .skp, with 3dsmax scene based on 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013. Inspired by a real bistro stool, discover the Jim blue bar stool. This high stool has an aged metal finish displaying a beautiful vintage color. The retro form and stylish design of the bar seat will fit perfectly in the kitchen near the bar or center island. In another style, check out the Neon bar stool. Size (cm): H 69 x W 40 x D 40 \nRef: 130991 Price: 59 \u20ac\ \nPolygons: 244\n\nTextures can be found in .skp file.\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's easy. Follow the guidelines below:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in Textures section), click on three dot button. You can now see all textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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