Jeu memory (samon say)

Jeu memory (samon say)

cults3d

Conception d'un jeu de memory avec arduino nano. Code du jeu avec un compteur de 50 cycles: int data_pin = 3; int latch_pin = 2; int clock_pin = 4; int speaker = 5; int button1 = 6; int button2 = 7; int button3 = 8; int button4 = 9; int led1 = 10; int led2 = 11; int led3 = 12; int led4 = 13; int sound[]={135,440,492,932}; int pause = 400; int enter_pause = 20; int lesspause = 10; int lives = 3; int number[]={192,249,164,176,153,146,130,248,128,144,64,121,36,48,25,18,2,120,0,16}; int melody[]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19}; int led[]={10,11,12,13}; int level = 0; int melodybox = 0; int buttonState1 = 0; int buttonState2 = 0; int buttonState3 = 0; int buttonState4 = 0; boolean stopp = true; boolean allowbuttonpress = false; //boolean correct = true; void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(data_pin, OUTPUT); //Data pinMode(latch_pin, OUTPUT); //Latch pinMode(clock_pin, OUTPUT); //Clock pinMode(led1, OUTPUT); pinMode(led2, OUTPUT); pinMode(led3, OUTPUT); pinMode(led4, OUTPUT); pinMode(speaker, OUTPUT); pinMode(button1, INPUT); pinMode(button2, INPUT); pinMode(button3, INPUT); pinMode(button4, INPUT); randomSeed(analogRead(0)); //Create random number: newrandomnumbers(); //Level 0 Initialize: writelevel(); } void loop() // put your main code here, to run repeatedly: { if (stopp==true){ for (int i=0;i<level+1;i++){ toneandled(melody[i], pause, pause/2); } stopp = false; melodybox = 0; allowbuttonpress = true; } if (allowbuttonpress == true){ buttonState1 = digitalRead(button1); buttonState2 = digitalRead(button2); buttonState3 = digitalRead(button3); buttonState4 = digitalRead(button4); if (buttonState1 == HIGH) { allowbuttonpress = false; checkifcorrect(0); } if (buttonState2 == HIGH) { allowbuttonpress = false; checkifcorrect(1); } if (buttonState3 == HIGH) { allowbuttonpress = false; checkifcorrect(2); } if (buttonState4 == HIGH) { allowbuttonpress = false; checkifcorrect(3); } } } void toneandled(int LED, int PAUSEONE, int PAUSETWO){ digitalWrite(led[LED],HIGH); tone(speaker,sound[LED]); delay(PAUSEONE); digitalWrite(led[LED],LOW); noTone(speaker); delay(PAUSETWO); } void checkifcorrect(int lednumber){ if (lednumber == melody[melodybox]){ toneandled(lednumber, pause, enter_pause); if (melodybox == level){ //Abfrage ob sequenz vollständig sequencecorrect(); } melodybox++; allowbuttonpress = true; } else { sequencefalse(); } } void sequencecorrect(){ tone(speaker,475); delay(150); noTone(speaker); tone(speaker,475); delay(150); noTone(speaker); level++; writelevel(); pause = pause - lesspause; delay(1000); stopp = true; } void sequencefalse(){ lives = lives -1; for (int i = 1;i<4-lives;i++){ tone(speaker,475); delay(150); noTone(speaker); tone(speaker,130); delay(650); noTone(speaker); delay(50); } delay(1000); if (lives == 0){ level = 0; lives = 3; newrandomnumbers(); writelevel(); pause = 400; } stopp = true; } void writelevel(){ digitalWrite(latch_pin, LOW); shiftOut(data_pin, clock_pin, MSBFIRST,number[level]); digitalWrite(latch_pin, HIGH); delay (1000); } void newrandomnumbers(){ randomSeed(analogRead(0)); for (int i = 0; i<20;i++){ melody[i]=random(0,4); } }

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