Jerusalem Israel 3D model

Jerusalem Israel 3D model

cgtrader

SCENE INFORMATION The area is 50 km by 50 km in size This scene is created with OpenStreetMap (OSM) data The scene has been prepared for use in 3ds Max and V-Ray Next software All images were rendered using V-Ray Next Although the asset may be used with older versions of V-Ray, the results may not match those obtained with newer versions Preview images are actual render outputs from V-Ray Next Measurements are in system units of centimeters Real-world scale is applied throughout the asset Collapsed mesh export formats are available for use For any additional support needed, please contact our support team DISCLAIMER This asset has been optimized for use within 3ds Max and V-Ray software All materials used in the scene are designed to work seamlessly with V-Ray V-Ray light sources have been strategically placed throughout the environment Note that material settings specific to V-Ray may not be compatible with export formats Artist does not provide support for usage of asset with alternative software or rendering systems Different software and renderers may produce varied results when using this asset By artist, no technical assistance is provided for compatibility issues in alternate software GEOMETRY Object stack within the scene has been collapsed to optimize file size All components have distinct names assigned by layer Multiple layers are present throughout (buildings, highway, railroad, and water) Please view preview images to observe the arrangement of elements within the layers Note that due to import restrictions or limitations in OSM data not all buildings are fully modeled Refer to the preview images to identify areas with full coverage Landmarks have been simplified for accurate modeling - actual data from OpenStreetMap is utilized only Environment layout exists at a single level; there are no vertical dimensions present. The combined poly count of the trees: 934,240, while their vertices total at 490,476 Objects representing the trees take the shape of boxes when observed in Object properties view. Components within the scene are set to reside upon V-Ray plane that's established at the 0 point, both on X Y, Z coordinates Keep in mind this V-ray Plane will be exported MATERIALS Scene incorporates the extensive application of V-Ray Materials for authentic rendering For further clarity: image maps utilized here come grouped separately within a dedicated zip-file. Unwarping was omitted throughout model creation; instead, object-specific U-VW Map modifier applied for handling the layout LIGHT SETUP A basic implementation is done using V-Ray sun light and a simulated atmosphere through 'Sky' FORMAT File formats included here are specifically tailored to use within Autodesk’s Max and other supported alternatives. Autodesk 3dsMax starting with the year, in particular – software which also holds compatibility backward to release version number in 2020. Supported File types are as followed FBX & OBJ. ADDITIONAL INFORMATION Assistance or questions regarding any supported formats: you have that access at our Customer Support desk available through support tickets only.

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