Japanese table lamp 3
3docean
Japanese Table Lamp 3D Model, number three in my extensive collection. Three distinct objects - frame, paper, glass; the glass can be used as a versatile emitter - each boasting its own unique non-overlapping UV Layout map, Material and PBR Textures set. This production-ready 3D Model comes equipped with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. Quads-only geometries (no tris/ngons) ensure a smooth performance, while no poles are present to cause any issues. Customization is effortless: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as PNG with alpha). Each Object, Material, or Texture within the package has a distinct, meaningful name for easy identification. Crafted in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo Images: the initial image was rendered in Cycles for Blender 3D 2.7x; a total of 11+ promo images are included in this description: Numbers one through five were rendered in Cycles (Blender 3D 2.79) Numbers seven and eight feature wireframe images Numbers nine and ten showcase screenshots from the Blender 3D scene, highlighting the UV Layout Additional images include UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. Three Objects (meshes), three PBR Materials, and UV-unwrapped Textures are provided, along with non-overlapping UV Layout maps. UV Layout maps and Image Textures resolutions: 2048×2048 PBR Textures crafted with Substance Painter Polygonal, QUADS ONLY (no tris/ngons) ensure a seamless performance; 15964 vertices, 15837 quad faces (31674 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale) Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This comprehensive package allows for easy editing of Textures or importing the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine. IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image not provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/japanese-table-lamp-3-63900ad8683e4d0fb4bca2a7a98c92ee
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