Japanese paper lantern 1 3D model
cgtrader
Japanese paper lantern 3D Model, my premier item in the collection, now complete and ready for production. A wealth of detailed PBR materials and textures await, along with a UV Layout map carefully laid out in the included package.\n\nPrecision crafted geometries, entirely comprised of quads only, boast an impressive polygon count with no unwarranted poles to clutter their form. Their intricate non-overlapping layouts enable effortless texture modifications and new additions utilizing provided UV maps as transparent PNG files.\n\nWith every Object, Material, or Texture boasting a thoughtful name for clear recognition, navigation through the extensive library becomes second nature. I opted for Blender 3D 2.79's rendering capabilities for my initial model creations then further processed the data using OBJ and FBX exports from Blender before culminating in a Substance Painter-produced, high-fidelity PBR offering designed for integration with V-Ray and Unreal Engine systems.\n\nFor visual representations of the product's diverse appearance options, look no further than this selection of rendered images provided. Amongst them: six beautifully crafted in Cycles for Blender 3D; five captured using wireframes for precise structure definition; ten scene screenshots, featuring intricately detailed UV Layout displays alongside one other valuable illustration.\n\nAvailable in the formats of FBX and OBJ; an immersive 3D environment is delivered courtesy of a richly detailed BLEND (2.79) package, plus PNGs with Alpha settings all contained within. Composed of a solitary, expertly constructed mesh with associated textures that boast the potential for substantial personalization due to seamless integration into diverse modeling contexts and platforms.\n\nUnraveling UV Layout maps with an elevated resolution standard stands at 2048x2048 pixels in parallel with the same standards governing Image Textures. Utilizing Substance Painter exclusively allowed for a more profound material expression when applying high-end graphics software packages as part of our project’s output, reaching higher ends when rendering performance. Realistic metrics abound due to actual sizes present at a scene's root unit measured in cm and expressed as per established guidelines for such measurements (with a specified accuracy level: 0.01), along with precision adjustments on a uniform basis – hence making the presented scale applicable everywhere where its counterparts reside.\n\nBeyond all previous benefits mentioned here - users receive another treat within the zip containing Multi-Engine textures. Compatible outputs are then at hand, rendering support to: Blender's own PBR workflow that incorporates the usual color properties with roughness & alpha alongside their usual metal attributes. Cycles (same as Blender); VRay specifically tuned to cater requirements and capabilities present within a high-fledged rendering context established by max 3d.\n\nIt extends beyond there - you'll uncover compatibility extensions made towards 3 engines like V Ray standard spec (diffuse/ metallic/gloss with additional normal attribute included); the Unity variant too offers albedo along with opacity + transparent and metals with various settings available as PNG alpha output or generic spec workflow using height attributes provided. So, now more so than ever can these PBR packs help facilitate the creative flow, rendering your very specific visions through versatile formats which allude less about technical implementation & hence make their way toward artistic self expression and creativity without constraint - by doing everything necessary under your desired specifications at will within established 3D context environments of production for games as well!\n\nThis isn't provided however --- but did serve my rendering efforts for images that made a prominent, if unofficial place, during promo usage.\
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