JANIS GREEN WALL houses the world 3D model

JANIS GREEN WALL houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to other 3D formats. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016 and was rendered with Vray 3.00. CATALOGUE 2014 This green wall lamp exudes a fun and lively vibe. Being flexible, it's easy to adjust and fold according to your needs. Additionally, its unique form and bright color make it an original piece that evokes the aesthetic of the 1950s. Long, measuring 50 cm, this midsize model makes for an excellent accent lamp. Discover another idea for pop art by checking out this round and blue version. Dimensions: H 36 x W 50 x D 12 Weight: 0.10 Kg ref 138704 Price € 29.90 Polygons: 2039 Textures can be found in the .skp file. How to extract textures from a .skp file? If you have one of the following software, it's simple. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way is this: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Then, go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. You can export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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