
Jacket Low
sketchfab
I've been immersed in a detailed clothing sculpt project over the past two weeks. The process began with creating a solid foundation - a base mesh of a shirt, which I carefully refined by deleting unnecessary geometry and gradually shaping my jacket. Once I had a clear understanding of the basic layout, I transported the mesh into Zbrush to meticulously craft folds and creases. Next, I imported the refined mesh into Substance Painter for expertly baking maps and textures.
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