Jack plug adapter 3D model

Jack plug adapter 3D model

cgtrader

Human: 6.3 mm to 3.5mm stereo audio jack plug adapter 3D Model. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV Layout maps provided as PNG files with alpha channels. Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG files with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 24,938 vertices, 23,130 quad faces (46,260 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: find the PBR Textures set for rendering engines or game engines in a zipped folder! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too! You can edit the Textures or import the FBX/OBJ file along with the desired Textures set and link them together to get a game/production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image NOT provided in the package!

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