Jack Daniel's Bottle and Glass
3docean
Jack Daniel’s bottle and glass 3D Models. Five objects (glass, ice, whiskey; Jack Daniel’s glass and whiskey, Jack Daniel’s labels and top), parented, each one with its own non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. Quads-only geometries (no tris/ngons), no poles are used to create these models. Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture provided in the package has a unique and meaningful name. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; eleven promo images are available in this description: 1-5: Rendered in Cycles (Blender 3D 2.79) 6-8: Wireframe images 9-10: Screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. Five Objects (meshes), five PBR Materials, and UV-unwrapped Textures are provided in this package. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 12395 vertices, 12309 quad faces (24618 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), and generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) or Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/jack-daniels-bottle-and-glass-c5c277013d864a988df0d44f5f0d773c
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