Jack

Jack

sketchfab

I'm working with a brand new model crafted entirely within Maya's robust framework. Currently, I'm putting in extra effort to refine the texture and animation aspects of this model, with plans to integrate it seamlessly into UE4. The head shape is an area that requires further development to achieve a more rounded appearance, whereas the arm shape has already caught my attention - it's a real standout feature. Overall, I'm quite pleased with how the model looks at this stage of development.

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