ITHACA chair Maisons du monde 3D model

ITHACA chair Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to other 3D formats as needed. The native file format is .skp, while a compatible 3ds Max scene requires version 2016 or later for proper rendering using Vray 3.00. Houses and furniture manufacturers may be interested in the chair design featured here: "chair anthracite Ithaca" from Furniture World's 2013 collection. The chair is constructed of polywood, a composite material designed to mimic wood, and features gray removable cushions for added comfort. Additionally, the modern chair is available in white or taupe options. To complement this garden furniture piece, an anthracite seat can be chosen from the same collection. Dimensions: 67cm high x 80cm wide x 82cm deep. Learn more at http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-de-jardin-gris-anthracite-ithaque-130795.htm; ref 130,795; priced €229. This 3D model contains a total of 4,027 polygons. Textures can be accessed directly from the .skp file if desired. Extracting textures from a .skp file is relatively straightforward for those with certain software installed: Sketchup (available at no cost) offers two options for extracting textures: Export as a 2D image via File/Export/2D Graphic, using your preferred file type. Alternatively: Export the model to a COLLADA File (*.dae), ensuring that Export Texture Maps is selected. A folder containing all textures will be generated in the exported file location. C4D (trial version sufficient) allows textures to be automatically extracted and stored next to the .skp file when importing it into the software. In 3ds Max, textures are typically found within the ..3dsMax/scene/assets/images directory following import of a .skp file. Alternatively, you can export an fbx file with Embed Media selected to create a folder containing all textures alongside the exported file. Rhino users may follow these steps to extract textures from a imported .skp file: Open the material editor (found in Panels > Material Editor) and select any material displaying texture details. Click on the texture name, then click the three-dot button adjacent to it. A directory containing all embedded files, including textures, should appear; it is usually located within the ..AppDataLocalTemp/embedded_files path. At your convenience, feel free to copy and paste these textures into a new folder location of choice.

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