ITHACA bench Maisons du monde 3D model

ITHACA bench Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software, and then successfully converted to various other 3D formats. The native format is .skp, while 3ds Max scenes use 2016 version, rendered using Vray 3.00 for a high-end look similar to luxurious homes worldwide. Check out the bench Ithaca 2 in taupe color. This stylish bench comes with removable polywood cushions in taupe, five pieces, providing added comfort and style. Simple and timeless design makes it perfect for any garden decor setting; also available in white or anthracite options. Create a beautiful outdoor space by adding taupe armchair Ithaca to your garden furniture set. Specifications (cm): Height - 67 cm x Length - 155 cm x Depth - 82 cm. View product details on www.maisonsdumonde.com/FR/fr/produits/fiche/banquette-de-jardin-taupe-ithaque-130792.htm Ref number: 130,792; Price: €399. This design features a total of 9,931 polygons for detailed and precise 3D rendering. To extract textures from the .skp file, follow these simple steps if you have any of the specified software installed on your system: 1. Sketchup (Free): Easily export images in your preferred 2D format by going to File/Export/2d Graphic - drop down option. 2. Another method: Go to File -> Export -> 3D Model, then select COLLADA file (*.dae) and make sure Export Texture Maps is checked. After exporting the file, go to its location and find a folder with all the textures inside. 3. C4D (Trial version is enough): When you import .skp files into C4D, it automatically generates a textures folder next to the exported .skp file. 4. 3ds Max: When you import .skp file into 3ds Max scene, it stores texture files in the .3dsMaxsceneassetsimages directory. You can also export an FBX file with embed media option selected and it will automatically create a textures folder. 5. Rhinoceros 3D (Trial version is enough): Import .skp file into Rhinoceros 3D and then open Material Editor. Select any material that has texture, click on the texture name in the Textures section and press the three dot button to see all textures; it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into any desired folder for easier management.

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