
ITHACA bench Maisons du monde 3D model
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This 3D model was originally created using Sketchup 8 and then converted into multiple other 3D formats. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, with rendering accomplished through Vray 3.00 HOUSES FURNITURE WORLD boasts the new 2013 style yachting and beautiful materials. Experience Ithaca 2's stunning anthracite bench seats, where comfort is amplified by 5 removable cushion gray cushions. Simple and timeless, this modern sofa is also available in white or taupe designs. Enhance your garden lounge chair with a unique anthracite touch using Ithaca. Dimensions (cm): H 67 x L 155 x P 82 http://www.maisonsdumonde.com/FR/fr/produits/fiche/banquette-de-jardin-gris-anthracite-ithaque-130791.htm - ref 130 791, price €399 - Polygons: 9931 Textures are found within the .skp file. For users with certain software, extracting textures becomes effortless. Follow these simple guidelines: If you possess any of the following software, it's a breeze to extract textures. Simply follow these instructions: Sketchup (Free) Export an image as your chosen 2D file format from under File/Export/2d Graphic - dropdown option. Alternatively, Navigate to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click the Options button and confirm that Export Texture Maps is checked. Find the exported file location, and in the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. To further simplify things, export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D and open material editor. Select any material that has texture on, then click on the texture name in Textures section, followed by three dot button. You can now view all the textures within ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any desired folder.
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