Ithaca 37 shotgun Low-poly  3D model

Ithaca 37 shotgun Low-poly 3D model

cgtrader

Human: Detailed low poly shotgun model optimized for use in FPS/third person games.\n\nThe model's intricate design boasts separated moving parts, adding to its realism.\nTris: 3631 Verts: 1938 \nAccurate naming convention: body; foreEnd; trigger; slingSwivel_f; slingSwivel_b; shell\nStrategic placement of pivot points in areas where rotation occurs, allowing for smoother movement.\nThe pivot point is located at (0.0.0).\nAbout UVs:\nMap Size: 2048 (shotgun); 256 (shell)\nMeasuring units are based on santimetres,\nTexel Density (px/unit): ~40 (shotgun); ~34 (shell)\nThe mirror parts are offset along the U coordinate, maximizing space.\nPadding has been added with 8px (shotgun); 1px (shell) around each UV map\nAbout textures:\nThe shotgun texture measures: 2048x2048 px, while the shell texture is a smaller 256x256 px;\nThis model follows PBR metal roughness guidelines;\nThe artist has made extensive use of Substance Painter; and substance designer;\nPorted into popular game engines including UE4 and Unity.\nThe model files are available in TGA format\nAbout archives:\nMayaLt2019.zip - This comprehensive zip file contains a complete low poly shotgun model, along with textures and material setup. (Stingray PBS). For Maya LT 2019 users;\nMaya2017.zip - This zipped file also holds a complete low poly shotgun model, textures, and a Stingray PBS material set tailored for use in Maya 2017.\n3dsmax2019.zip contains the model, textures, and physical material. The perfect fit for 3ds Max 2019;\nThe ithaca37.fbx & ithaca37_shell.fbx zip includes only the 3D models of shotgun and shell; FBX files have been created using format version FBX 2014/2015.\nThe model is also available as obj files ithaca37.obj & ithaca37_shell.obj. Both formats lack textures\nIn order to complete your setup you'll find an archive named "6.MetalRough" that only contains textures following a metal roughness workflow;\nIf using Unreal Engine, be sure to import ONLY THE TEXTURES included in the archive labeled as 'UE4'. Similarly for Unity use - Unity archive containing model specific game ready assets\nGame engine models are available on UE4 and Unity

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