italamp light obsession art 398 12 3D model
cgtrader
I am obsessed with spotlight lamp design as it is an art form, reaching 398.12 units. My V-Ray render relies on these meticulously crafted materials, but there's one condition - they can only be accessed within 3ds Max and FBX files. The thing is, all the textures that go into making up a material in an FBX scene are conveniently packed into one maxzip file - the master file. It makes life so much easier, I tell you. However, when it comes to other file types like OBJ, 3DS, DXF, or DWG, I need to do some manual reapplying of textures. It's a bit more tedious than I'd like, but someone's got to do it! When working on a project, all the textures are carefully collected in one neat directory for the root file.
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