
ISU-122S - 245 - Soviet Assault Gun 3D model
cgtrader
ISU-122S Model Delivered The following is the final result: a fully-detailed ISU-122S, created specifically for close-up render quality. A zip archive containing the necessary files has been compiled and prepared for easy use. Scene Details: A detailed, three-dimensional ISU-122S tank model serves as the focal point of the scene, complete with 22 different textures applied directly to the vehicle's surface. Each component has received detailed attention, including its armor plates. Standard materials are employed across all models for consistent appearance throughout your renders. This means no cleaning up will be necessary before use in any major animation package: just load, render and proceed. A total of three standard formats (.lwo, .obj, 3ds) allow it to integrate smoothly into nearly any scene you desire to add it too. Texture Quality Details This model is created in the form of detailed Phong shaded polygon rendering. Smoothing level is at maximum with no visible distortion even upon close-up inspection due its extensive polygon density totaling approximately four-hundred-and-thirty thousand, nine hundred and fifty nine separate entities all combining for crisp clean look when rendered against an environment. Model Statistics: Polygones count reaches at total of 453959 and 443493 distinct vertexes giving total render surface that’s nearly two times bigger compared normal object which makes realistic appearance even under magnified lens viewing; meanwhile number objects totals exactly to 210 which signifies great modeling depth with enough polygons present all over entire vehicle structure not sacrificing its structural integrity either so as retain precision. Additional Export Options Available For ease in use it comes exported across five different common export file formats - namely (.obj) or other such formats compatible for integration into almost any package available now in current animation landscape. In each, included bump-maps (Turret_Bump & Gun_Bump must be manually loaded through materials dialog of said package respectively.)
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