Israel white donkey Animated VFX Grace 3D model

Israel white donkey Animated VFX Grace 3D model

cgtrader

Introduction This is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer. The model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.Polygons Body: vertices 73,592; polygons 73,590 Lacrimal duct: vertices 356; polygons 352 Pupils: vertices 2,020; polygons 2,048 Lens: vertices 1,700; polygons 1,728 Oral cavity: vertices 9,418; polygons 9,328 Teeth: vertices 69,897; polygons 68,522 Tongue: vertices 5,281; polygons 5,248 Total: vertices 152,846; polygons 151,488Formats There is a Blender project and an OBJ file.Textures JF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096 JF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096 JF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096 JF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096 JF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048 JF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048 JF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096 JF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096 JF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096 JF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096 JF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096 JF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096Rigging root controls the entire model. CTR_torso controls the center of gravity of the body. CTR_IK_spine_F/B control the former and latter center of gravity of the body. IK_shoulder.L/R controls the location of the shoulders. CTR_jaw controls the rotation of the jaw. CTR_chin controls the lower lips. CTR_nose controls the rotation of the nose. CTR_head controls the rotation of the head. CTR_FK_neck_a controls the rotation of the neck. CTR_IK_root_foot_F.R/L control the location and rotation of the legs. CTR_ear_a/b/c/d/e.L/R control the rotation of the ears. CTR_eyelid_D/U.L/R control the winkle. CTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail. Customized attributes: CTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless. CTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK. CTR_jaw comes with a customized attribute Floor.

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