iPhone XS Max
3docean
All preview images shown are rendered in Octane, along with some extra screenshots at the end so you can see how the model looks in viewports of Cinema 4D/Substance Painter/Element 3D. Nearly identical to the real thing, the scene features real-world scale models. All geometry in every file is subdivision ready. Environments and lighting setups are not included, but let me know if you want them as well. The apple logo on the rear panel is not a polygonal detail, so you can easily change the texture and display whatever you want there. The renders with internal detail come from textures (included in the _C4D_Octane files only). There are two renders of the display close-up that I made for fun, showing individual pixels. That's not entirely accurate, as that pixel matrix represents LCD displays, and the XS Max has an Amoled display. But I thought LCD pixel matrix looked cooler. It's also only present in the Octane files. I chose to display the iPhone XR’s wallpaper instead because I didn't like the XS one. But that's just a placeholder anyway, as you would probably be replacing it with your own. Files include: _C4D_Octane – Cinema 4D project file with Octane shaders. This is where all the renders come from. Make sure you set the Ray Epsilon to 0.00001. Also includes an FBX with the highest fidelity (subdivisions, weights, UV’s, base mesh, and object hierarchy the way it was modeled). Screenshot attached. Base polycount: 29,592. Subdiv level 2 (as rendered) polycount: 100,080. 4K Texture Maps. _ORBX – Octane Standalone Package. Can be unpacked into OCS, or imported. Polygonal detail on speaker/microphone meshes and LED flash refractor have been reduced to normal maps for all files below. Geometry has been baked at Subdiv level 1, but it is still subdivision ready so you can add as much detail for close-up renders as you want. Polycount for all files below: 20,853. _SPP – Substance Painter Project file. You can edit the textures and export higher res for all file formats. Screenshot attached. _DAE_PBR – Collada exported from Substance Painter. Textures are 4K jpg files (Metal/Rough PBR). _TEX_PBR – Textures exported from Substance Painter and used for all the files below. Unpack in the root folder. Textures are 4K png files (Spec/Gloss PBR). _C4D_PBR – Cinema 4D project file with Physical/Standard shaders, using the pbr textures in the texture pack. Screenshot attached. _FBX_PBR – Autodesk FBX exported from C4D. You may need to re-tweak the shaders a bit, depending on the program you open it in, but all pbr textures should maintain link. _E3D_PBR – Ready to use in Video Copilot’s Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Screenshot attached. _OBJ – OBJ/MTL exported from C4D. If you have any questions or requests, don't hesitate to ask me. Also, please consider leaving a like or a comment discussing the model.
With this file you will be able to print iPhone XS Max with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on iPhone XS Max.