
iPhone with 10 Backs Patterns 3D model
cgtrader
Product:iPhone with 10 different texture PaternsAuthor:JpotatO - TeamL2D&CompanyDate:12 Nov 2013Format:*.DAE / With Collada exporter fort Second Life, *.OBJ, *.FBX, *.3Ds, *.X3D, *.DAE (classic)WebSite: http://teamlsd.hostei.com or http://teamlsd.businesscatalyst.com/home.htmlModeling & Texturing Time: 8 hoursVertices: 3583Faces: 2579Triangles: 4720Textures: 10 Diffuse, 9 Normals, 10 Speculars, 1 Emissive, 1 AlphaTextures Size: 2048 pxFormat: PNGInformations:Based on a iPhone 5, with real scale, 6 3D files formats and 10 textures patterns (10 Diffuse, 9 Normal, 10 Specular, 1 Emissive and 1 Alpha), Lightmaping used for Uv maps.One of the DAE files is specialy exported for second life, the modèles scales is set to 1 and textures is 2048*2048 pixels.The polycount are maximaly reduced, to fit both games and renders, with minimum quality loss.You can freely use this modèles, on any works :)HOW TO USE TEXTURES:in separate folders named "Textures":T_D = Texture Diffuse (for colors)T_N = Texture Normal (for Special effect like crevices)T_S = Specular Colors (Light reflection color)in the "0_Bump" folder:T_E = Texture Emissive (for emit light with texture)T_A = Texture Alpha (for transparency)
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