iPad Pro 2020 with Apple Pencil 2 Low-poly 3D model

iPad Pro 2020 with Apple Pencil 2 Low-poly 3D model

cgtrader

iPad Pro 2020 (both 12.9-inch and 11-inch) & Apple Pencil 2\n\nAll preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, and Element 3D. Environments and lighting setups are not included, but let me know if you want them. \n\n[Technical Information]\n\nReal-world scale.\n\niPad Pro 12.9-inch: 21.49 cm x 0.59 cm x 28.06 cm.\niPad Pro 11-inch: 17.85 cm x 0.59 cm x 24.76 cm.\nApple Pencil: 0.84 cm x 0.88 cm x 16.6 cm.\n\nEasily replaceable screen texture.\nAll geometry is subdivision ready.\n\nPolycount at subdiv Lv. 0: 6,995 (Base mesh).\nPolycount at subdiv Lv. 1: 27,821 (As shown in the wireframes).\nPolycount at subdiv Lv. 2: 111,284 (As rendered in Octane).\n\nFully unwrapped, non-overlapping UV's.\nPolygon selections and Vertex Color tags for all sub-parts, so you can easily separate or re-shade specific parts.\n8K PBR Textures.\nNormal maps are OpenGL, invert the green channel to convert to DirectX.\nNo N-gons, Isolated Vertices, or Complex Poles.\n[Files Included]\n\n_C4D_Octane - Cinema 4D project file with Octane shaders, using dedicated texture masks, and procedural shaders. This is where all the renders come from. Screenshot attached.\n\n_ORBX - Octane Standalone Package with embedded textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the ORBX importer.\n\n_SPP - Substance Painter project file. You can edit the PBR textures for all file formats below, and even re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screenshot attached.\n\n_TEX - Textures exported from Substance Painter and used for all the files below. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached.\n\n TEX_8K - Textures exported from Substance Painter and used for all the files below. Textures are 8K 16bit png files (Spec/Gloss PBR). You don't need to download the 8K textures if you don't need that much detail.\n\n_C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screenshot attached.\n\n_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders a bit, depending on the program you open it in, but all PBR textures should maintain link.\n\n_OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable.\n\n_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ at subdiv Lv. 2, and the PBR textures. Swap the OBJ for any of the other subdivision versions to adjust polygonal detail (right-click, replace model). You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screenshot attached.\n\n_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.\n\nExtra formats with embedded textures at various resolutions (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).\n\nAll files are zipped.\n\nIf you have any questions or requests, don't hesitate to get in touch. Also, please consider leaving a like or a comment discussing the model. I'm eager to know what you think about my models, so I can find ways to improve.

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