
Inverted U bicycle rack 3D model
cgtrader
Inverted U bicycle rack 3D Model, Production-Ready and Ready to Roll. A top-notch 3D Model, packed with PBR materials, textures, and a non-overlapping UV Layout map that's sure to impress. Quads-only geometries mean no tris/ngons here - just pure, clean geometry. And don't worry about customization - the UV unwrapped geometries are easy to work with, so you can create new textures or modify the existing ones using the provided UV Layout maps (in PNG format with alpha). Each object, material, and texture in the package has a unique, meaningful name, making it a breeze to navigate. Made in Blender 3D 2.80 using Cycles/Eevee materials, then exported to OBJ and FBX, these models are ready for action. PROMO IMAGES: Take a look at the first image, rendered in Cycles (or Eevee) for Blender 3D 2.8x. You'll find 11+ promo images right here in this description: nr. 1-2-3-4-5-6 - rendered in Cycles (Blender 3D 2.80) nr. 7-8 - wireframe images nr. 9-10 - screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 23242 vertices, 23224 quad faces (46448 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); You can use it in Eevee for Blender 3D 2.8, too! Just import the FBX/OBJ file along with the Textures set you want, and link them together to get a game/production-ready asset! IMPORTANT --- Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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