Interior Room 3d Model 3D model

Interior Room 3d Model 3D model

cgtrader

A detailed three-dimensional model of a high definition sofa and a glossy interior room is showcased. The three-dimensional product is created using Maya 2014, with the images seen rendered using Redshift Renderer. This three-dimensional product is mostly built utilizing clean quads geometry and topology. Materials used in this project are Lambert, Blinn, and Redshift materials. The sofa and pillows have been properly UV unwrapped and textured. High-quality textures were utilized for these models. These textures are uploaded with the project files provided. The Maya file for this three-dimensional product is designed to work smoothly in both hard mode and soft mode. Various standard formats like Colloda (DAE), FBX, and OBJ have also been exported by us. The Maya file has been carefully named and grouped using a proper hierarchy. This project file also includes three cameras: one perspective view camera and two render cam with transformations locked. A detailed breakdown of the polycount for this model in Maya hard surface and soft surface views is provided as follows: * Polycount in Maya Hard Surface View: + Vertices: 283842 + Edges: 761773 + Faces: 480082 + Tris: 543782 + UVs: 1463201 Polycount in Maya Soft Surface View: + Vertices: 6010617 + Edges: 11977528 + Faces: 5969062 + Tris: 11938268 + UVs: 9338051 The high polycount is largely due to the sofa's detailed three-dimensional model. Reducing subdivision counts by pressing the 'Page Down' key can help lower polycounts. In this project, linear units used are in Centimeters, while angular units used are Degrees.

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