
Insert for Human Punishment: The Beginning
thingiverse
This is an insert for the board game Human Punishment: The beginning, including the box for the deluxe chips. This is the first insert that I have designed myself. Feedback is welcome. Storing the box vertically with this insert is okay-ish. There is a little bit of space left above the gameboards/rulebook. The chips with the heart symbol may be displaced because of this. Some additional padding might fix this. The character boxes are meant to store anything character specific: stims, trackers, kuro-markers and priviliged revoked markers. The space to store the parts other than cards is large enough for custom 3D printed tokens. Such tokens are not included in the STL files here, but there's a Token Upgrade Set for this game on thingiverse (by another author): The events each get their own box that can be put on the table vertically to save some space. The holder for the large cards has more space than required for storing the box. This is because the stack of influence cards will grow late-game. The chipholders for the enemies are designed such that they can easily be rearranged when ending tier I and tier II of the game. The holder for 18 data chips is meant for sector 2, while the two holders for 13 chips are meant for sector 1 and 3. I store holder for the human-dominant sector with apex on top of the stack of chips and Deus on top of the other one. The Human Punishment rulebook states that chips shouldn't be moved around and my playgroup doesn't like memory mechanics in games. Hence, the Junkyard print is included to keep track of who dropped the chips in that location (using the printable dice with the character symbols). The dice can also be used for tracking the chips in the network and they double as charges for programs. Components not covered here are stored in the box that the deluxe chips came in.
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