Infiniti QX50 2019 3D model

Infiniti QX50 2019 3D model

cgtrader

Detailed exterior meets simple interior design principles. Every object comes with a label showing its material name, making it easy to swap out or add materials as desired. .max Format Details: A Rar archive contains: * A customized version of 3ds Max 2011, complete with Vray materials that can be previewed in the Studio Render images. Note that the carpaint color may vary slightly. The Lighting and render settings are included but keep in mind that the results will differ from what's shown because Photoshop was used to fine-tune contrast, brightness, saturation, etc. A Photoshop CS6 macro file (.atn) for post-production is also included. * Another version of 3ds Max 2011, this time equipped with mental ray materials, which can be previewed in the Outdoor Render images. As before, the carpaint color may vary, and the Environment is not included. In each scene, the model comes with a Mesh Smooth modifier stacked on objects that require it, set to either 1 or 2 for optimal renders. The exterior and wheels are neatly separated into different layers. .obj Format Details: The Rar archive contains two versions of the model: * A low-poly version without mesh smooth collapsing, which can be used for editing. It features a relatively simple texture setup that needs some manual tweaking. * A fully rendered, medium-poly version after applying mesh smooth. Simply import it, apply your chosen materials, and render. .lwo,.c4d Format Details: The Rar archive contains the model exported without collapsing after mesh smooth. The low or med poly mesh makes it a good starting point for editing. You'll need to manually add textures and materials, and some Cinema 4D elements might require optimization. .fbx & .3ds Format Details: For these formats, simply import the model that has undergone mesh smoothing, apply your preferred materials, and render. As with previous exports, simple materials and textures will need manual addition. Polycount Statistics: Without meshsmooth (max,obj,lwo,c4d): approximately 450,000 polygons. Collapsed fbx,3ds,obj: roughly 2,800,000 faces / 1,600,000 polygons.

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