
INDUSTRY stool houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to every other 3D format available. The native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 The INDUSTRY stool will impress you with its seat in solid sheesham that gives it an authentic style. This old bar stool slightly coppery easily takes place in a kitchen or even very stylish desk stool. Also inspired by industrial design, you may also coordinate a desk and iron console. This product belongs to the Industry range: An old industrial range, where wood warms and gives character to riveted metal. The sheesham trays bring a touch of charm to this range. The nodes and nuances of the wood bear witness to the authenticity of the material. A very light coat of varnish applied by hand gives shine and facilitates maintenance. Practical and original black metal casters make it easy to move most furniture in this range. Matte black riveted metal structure and exposed seams reinforce the authentic spirit of the collection. Size (cm): H 50 x W 32 x D 32 Weight: 5 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/tabouret-industry-104642.htm 104642 price 59 euros Polygons: 1560 Textures can be found in .skp file. If you have any of the following software, it is easy to follow these guidelines provided. Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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