Industry Bureau Maisons du Monde 3D model

Industry Bureau Maisons du Monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted to a variety of other 3D formats. Its native format is .skp, with 3ds Max scene versions compatible with 2016 models, rendered utilizing Vray 3.00. With its original industrial design, the Industry desk provides users with a highly convenient computer workspace. The desk features a matte black riveted metal structure, paired with a slightly weathered aged finish that adds to its overall industrial appearance. The combination of this desk with a matching black stool and shelf is absolutely perfect. The product belongs to the Industry range, characterized by old-world industrial designs that incorporate wood as a natural accent, providing warmth and adding character to its riveted metal framework. Shelves made from sheesham wood bring an authentic touch to the range's design. The nuances of this high-quality wood serve as proof of the material's true authenticity. Applying a very light coat of varnish by hand not only gives a pleasant shine but also facilitates easy maintenance. Convenient black metal casters, which are part of all the furniture in this collection, make it incredibly easy to move and rearrange them in the space. A matte black riveted metal structure, with exposed seams, further enhances the authentic spirit of this unique range. Size-wise, this piece measures 77 cm high, 165 cm wide, and 75 cm deep, while weighing a substantial 93.30 Kg. More details can be found at http://www.maisonsdumonde.com/FR/fr/produits/fiche/bureau-industry-110359.htm where Ref. 110359 can be seen for a price of 690 euros. The total polygon count for this model is 46, and any necessary textures can be found within the .skp file. If you have access to certain software applications, it's very straightforward to extract these textures. Here are some possible options: For those with Sketchup installed: Export your chosen 2D graphic as per usual using File > Export > 2d Graphic or opt for an alternative approach under File -> Export -> 3D Model and make sure the option Export Texture Maps is activated in the dialog box that appears next. Locate the exported file to find a folder with all the necessary textures within it. If you happen to be using C4D, importing the .skp file will generate a folder containing textures alongside your original .skp file automatically. In case of 3ds Max, the moment you import a .skp model into it, textures will be stored in ..\3dsMax\sceneassets\images for you to easily access. Alternatively, when exporting fbx files, selecting the option embed media during export should result in textures being saved alongside your fbx file. Lastly, those with Rhinoceros 3D installed may find this solution suitable - after importing the .skp file, simply open up material editor by going to Panels -> Material editor. Once there, navigate over to the Textures section and select any material displaying a texture applied on it. Then, clicking that three dot button should lead you directly to the folder located in ..AppDataLocalTemp/embedded_files containing all textures within. Feel free to duplicate or copy these files anywhere you'd prefer for easier access.

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