
Industrial Overhead Light Fixture Game Ready PBR Textures Low-poly 3D model
cgtrader
Real-Time, Game-Ready Industrial Overhead Light. Display images were rendered using Marmoset Toolbag 3. Normal maps were baked from a high poly model in Substance Painter, with the MikkT tangent space setting applied. The 3D model includes the following file formats: Max 2014 files, Maya 2015 files, FBX 2014 files (with quad geometry), OBJ 2014 files, and Marmoset 3 files - the images displayed in thumbnails are based on this file format. The textures can be found within a zip file, along with all program files. To use them efficiently, it's recommended to download the zip file and open the desired 3D model from there. The texture paths will automatically configure that way. This model includes PBR textures (Metalness and Specular workflows) suitable for Unity, CryEngine, and UE4: 4096x4096: Ambient Occlusion 4096x4096: Normal Map 4096x4096: Diffuse 4096x4096: Gloss 4096x4096: Specular 4096x4096: Base Color 4096x4096: Roughness 4096x4096: Metalness 4096x4096: Emissive 4096x4096: Opacity 4096x4096: UV Source texture maps are also included for re-texturing, should you wish to do so. Note that the Normal maps are flipped (-y), which is standard for DirectX. If they appear reversed in some cases, highlight the green channel in Photoshop and press Ctrl+i. Additionally, ensure that the Roughness and Metalness textures in UE4 are set to Linear mode by double-clicking the texture and unchecking the sRGB box. Alternatively, combine maps in an image editor like Photoshop. The model's UVs are mostly flat with a few areas overlapping where necessary for better fitting. Units used: Metric. Game Ready! To see more Game-Ready models, click on my Username.
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