Industrial Ceiling Pillar Low-poly  3D model

Industrial Ceiling Pillar Low-poly 3D model

cgtrader

Realtime renderers receive substantial industrial support for high-fidelity game simulations, all optimized around clean Quads and Tris formats exclusively. Triangular primitives ensure watertight meshes devoid of unnecessary n-gons. UVS stay carefully managed to avoid overlap across all models, simplifying texture application for efficient Metal-Rough PBR material simulation in 4 TGA channels at the generous resolution of 4096x4096 pixels. Baked normal mapping is absent, yielding only the sharpest possible detail normals derived from precise real-time reflection modeling. Smoothing groups isolate the sharpest features and hardest edges with pinpoint precision.

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