Industrial Alarm clock Table Clock Tabletop Clock MantelClock 3D model

Industrial Alarm clock Table Clock Tabletop Clock MantelClock 3D model

cgtrader

Preview Images Rendered with 3ds Max 2018 ( Vray Next 1.2) - nurbs subd 1 ........................................................................................................................................ Subdivision Verts Count (with blender) You can increase the subdivision multiplier for even better render quality. Subdivision 0: 4497 Subdivision 1: 37148 Subdivision 2: 147980 Subdivision tested in Blender. ........................................................................................................................................ Model info 3DS MAX 2018 VRAY NEXT 1.2 (RENDER READY)(4K-2K-1K Texture)(2K DEFAULT TEXTURE) 3DS MAX 2018 CORONA5 (HOTFIX 2 )(RENDER READY)(4K-2K-1K Texture)(2K DEFAULT TEXTURE) BLENDER 2.9 MODEL (RENDER READY)(4K-2K-1K Texture)(2K DEFAULT TEXTURE) If you want to change the default texture resolution, please download the desired texture pack C4D R21 (FORMAT ONLY)(NOT RENDER READY) OBJ,FBX,COLLADA(DAE),STL (FORMAT ONLY) Marmoset 3.08 Scene File (Render Ready) Substance Painter Files (alphas used in project in the same folder) SpecGloss, MetalRought ,RedShift ,Vray next MetalRoughness, Corona (1k , 2k , 4k Texture) ........................................................................................................................................ Textures Object with 1 sets of Texture (industrial alarmclock1_AlarmClock1) PBR MetalRoug Texture PBR SpecGloss Texture PBR RedShift export Texture PBR Vray next MetalRoug export Texture PBR Corona export Texture 4K Texture 2K Texture 1K Texture 16 bits Texture DirectX Normal And OpenGL Normal Maps Substance Painter Files with alphas. Substance Painter Textures ........................................................................................................................................ Mesh Subdivision Ready Model Real world scale object (meter/cm measure) Obj may not contain all the real world obj details Main Object Pivot at the origin (0,0,0) Quad-based topology with very few n-gons ........................................................................................................................................ UV Mapping: Single UV set per model file 0-1 UV space Unwrapped UVs For Support or Requests please join my Discord Channel and message me https://discord.gg/pkzXFEamtu If you find any problem with Marmoset viewer, try opening with incognito mode. Thank you! Hope you like it! Also check out my other models.

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